Angle[vector v1, vector v2]: Angle between two vectors v1 and v2 (between 0 and 360°)
Angle[line g, line h]: Angle between the direction vectors of two lines g and h (between 0 and 360°)
Angle[point A, point B, point C]: Angle enclosed by BA and BC (between 0 and 360°). Point B is the apex.
Angle[point A, point B, angle alpha]: Angle of size α drawn from point A with vertex B. Note: Point Rotate[A, alpha, B] is created too.
Angle[conic c]: Angle of twist of a conic section c's principle axis (see command Axes)
Angle[vector v]: Angle between x-axis and vector v
Angle[point A]: Angle between x-axis and position vector of point A
Angle[number n]: Converts a number n into an angle (result between 0 and 2pi)
Angle[polygon poly]: All inner angles of a polygon poly
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